FO2League – Season 1: Rules
Last updated 23/02/10 @ 10:17PM GMT+8
Table of Contents
Universal Rules
- We reserve the rights to change or modify rules as deemed appropriate by the FO2League management at any given time without prior notice.
- All players are expected to comply and abide with the rules and regulations set by the FO2League management and uphold the spirit of fair play at all times.
- Any type of misconduct or inability to comply with the rules and regulations will be subjected to punishments including forfeits, expulsions, bans or any other action deemed appropriate by the FO2League management.
Registration & Fees
- Registration will only be allowed during the grace registration period.
- It is the player's responsibility to provide all the necessary information required as accurate as possible during the registration process.
- Players are required to register their main and sub account IGNs (In Game Name) as only these IGNs will be recognized.
- All players are required to pay the league entry fee as decided by the FO2League management.
- A sum of deposit, which amount is to be decided by the FO2League management is required to be put upfront by all players.
- This deposit will be credited back to the player at the completion of the season.
- The deposit will be forfeited if a player is deemed to be inactive by the FO2League management.
- Refunds or returns will not be entertained.
- The FO2League management reserves the rights to reject any registration application.
League Format
- Single round-robin system with each player playing against each other ONCE.
- A win will be awarded 3 points.
- A draw will be awarded 1 point.
- A loss will be awarded 0 point.
- A forfeit win will be awarded a scoreline of 3-0.
- Goals scored and conceded are counted.
Divisions
- Divisions are established to provide a fair and even level of competition and game play. There are (2) divisions in FO2League.
- FO2League Main Division - Top community players will compete in the Main Division. Players will be accepted based on history, experience, achievement, accomplishments and other factors.
- FO2League Open Division - Open Division will be home to those interested in organized play and seeking for serious competitive play.
Match Scheduling & Rescheduling
- Weekly fixtures will be released every Monday at 2400 hours / 12:00AM
- Each player is expected to play 2 matches per week.
- Match times: Monday 0000 to Sunday 2359 hours
- Players are advised to utilize the FO2League MSN group to arrange (schedule) the match time and day with your respective opponents EARLY, preferably within 3 days after fixtures release.
- Subsequently, players are required to post the agreed match day and time at the Match Scheduling section in FO2League forums.
- Penalties may be imposed for failure to schedule your matches.
Match Reporting
- 2 screenshots (as shown here) MUST be taken during the start of second half and at the end of the match.
- At the completion of the match, a player MUST report the match through the support ticket with all relevant information and screenshots.
- Failure to do so may result to a forfeit for both players.
Prizes
- To be announced.
Game Settings
- Only registered IGNs will be allowed.
- Usage of uniform cards to boost players stats (+1, +2, etc.) are not allowed.
- Condition Up and Energy Drinks are NOT allowed.
- Each match will be played based on the following configuration:
- Team: Any default team
- Per half: 5 min
- Stadium: Urban Training
- Weather: Sunny
- In-game Chat: Enabled
Gameplay Rules
- Players must kick-off with backward pass at the beginning of each half and after every goal is scored.
- Any form of taunting or unsportsmanlike behavior is prohibited. This includes the abuse of the in-game chat.
- Corner Kicks are NOT allowed to be crossed directly into the 6 yard box.
- Any goals in result to this will be not counted for.
- *However, players may choose to short pass and cross in, even if the ball crosses the 6 yard box and results in a goal, it is counted.*
- Players are not allowed to score a goal from a computer taken free kick.
- Time-play is forbidden. (Passing around your back four with no intentions of attacking.)
- Players can only pause the game during a dead ball situation, for example a throw in or a free kick. Following which, the players will have to kick the ball out so as to let their opponents change formation, or tactics. Opponents who received the ball in such a situation may choose to carry on play, or change tactics and return the ball back to the original player.
- No High Long Balls from own half.
- (Q+A, A, D, Q+D, Q+W) all not allowed. Any goals resulting from an attack initiated by a high long ball from own half will not be counted for.
- Whenever such a long ball is made, the next move should not be an attacking move.
- It means either you have to dribble towards your own half, or do a back pass. Any forward movement/attacking move after such a long ball will result yourself in getting a warning from the Marshalls. Marshalls will have the right to give warnings to players if they think they are exploiting this rule even if they do a back pass before shooting.
- Players will be given a warning for each intentional own goal he scored in a match.
- No Long Shots 4 lines from the penalty box.
- Any goals resulting from a long shot beyond the 4th line from opponent's penalty box (as shown in the pic below), be it a deflection,
- or a deflection to your other player and he scores, will not be counted as a legal goal and player will be given a warning.
- Free kicks/Goal Kicks from own half to opponent’s half.
- As long as it is a dead ball situation (Look at the below SS for more info). Players are allowed to collect the ball and score (indirectly). No need for back pass. However for the free kick, players are not allowed to shoot directly into goal. *Any goals scored from own half is not allowed*
- Free kicks from more than 4 lines from your opponents penalty box. (look at SS below)
- Players are allowed to shoot from free kicks (dead ball) situations directly to score a goal even if his position is further than 4 lines from the opponent’s penalty box.
- However, if the player chooses to do a short pass to his player and shoot, goals with results to this will not be counted if the shot is further than 4 lines from the penalty box.
- Should there be any disputes, like suspicion of scoring 4 lines away from the penalty box for example, the opposing player is required to alert the opponent by the in game chat IMMEDIATELY. Subsequently, the replay is required to be played for review by both players.
Disconnections
- Should an unintentional disconnection occur, the match will be restarted from where the match got disconnected. (Eg. If disconnected at 30th minute, the game will be restarted and will end at the 60th minute).
- Should the disconnection occur within 10 minutes or less with the scoreline at 0-0, the match can be restarted and be played right from the start and until the final whistle.
- Intentional disconnection will result to an instant forfeit for the offending player.
- Should an intentional disconnection occur, you are required to carry on the game against the COM and continue to take the 2 screenshots (as stated in Match Reporting) to serve as evidence.
Disputes
- In the event of a dispute, you are required to report the matter through our support ticket with ALL the relevant evidence and proof in order to be counted as a valid dispute.
Rules